Wednesday, March 4, 2026

Double Time

Between the early-morning shift, getting my bathroom renovated, and binging 90's cartoons, I somehow squeezed in time for games from one of my favorite IP's, Fire Emblem.


Fire Emblem Heroes (Mobile)




I've dropped FEH for a minute after getting stuck in Story Mode.  But since getting advice from an unlikely source, I'm breezing through missions with my team of 5-star, Level 30+ heroes.  Now firing up FEH after the batteries of another game ran low, I started by summoning heroes as I usually do.  And I must have slept on tons of in-game events as I usually do.  Running through one free summon after another, I've gotten some new heroes, a few duplicates, and at least 3 5-star heroes corresponding to said events (above).  Looks like my newest team has been decided for me--as soon as I figure out the damn search engine.


Fire Emblem: Shadow Dragon & The Blade of Life (Nintendo Entertainment System)



Speaking of sleeping on stuff, up next is a game I've played on and off since its digital release on the Switch in 2020.  The very first Fire Emblem game, it was originally released for the NES in 1990, and then on Japan's Virtual Console throughout the early 2010's.  Localized in North America for the franchise's 30th anniversary, I paid the extra money for the physical special edition bundle over the $5 download (and the free online ROM).

Besides such quality-of-life additions as save states and rewind, Shadow Dragon & The Blade of Life is we've come to expect from the Fire Emblem games to come.  Except the weapons triangle, which I follow regardless.  But I didn't play too long before switching to . . .


Fire Emblem: Shadow Dragon (Nintendo DS)




After buying a busted DS Lite off the street for $5, and getting it repaired at my local game shop for way more, I already had this game when I decided to fire it up to test the handheld console.  Then I loaded the game onto my DSi XL and it looked and felt way better.  Once I added some protective gear to the XL, this version of Shadow Dragon has become my go-to whenever I could squeeze in some playtime at work (or Fire Emblem Heroes when the batteries died).  Basically the original game with a facelift, I guess I prefer the 2D graphical style of the remake over the 8-bit sprites of the original.  But as much as I loved it, I'd eventually move on.


Pokemon FireRed (Game Boy Advance)




With all the online discourse surrounding the upcoming releases for the Switch, even I've debated whether to pluck down the $20 for either Pokemon FireRed or Pokemon LeafGreen, as per my personal rule of buying just one mainline game from each generation (with one exemption, which I'll reveal in good time).  Torn between what are basically emulated ROMs with no quality-of-life improvements, no online functionality, and Pokemon I've already collected and stored in the Pokemon HOME app, I realized I've already had the solution in the palm of my hand.




In hindsight, I should've started with LeafGreen instead of FireRed to go with this R36S console.  I could always just switch games; I'm not even on my first Gym Leader yet.  But the Pikachu on my team was a bitch to catch considering Squirtle's my starter Pokemon.  My point is that I'm skipping the Switch ports to play ROMs I've almost paid $20 for.  And besides the bad matchups I've had so far, I'm really out of practice since starting--and failing to finish--the last 2 generations.  Hopefully I'll stay with this game long enough to get out of that rut.


And that about does it for now.  Join me next time when I try even more game, and maybe post a toy-themed blog I've promised weeks before.  Hope you tune in then as I continue scaling my way up to the Top of the Heap.

Friday, January 30, 2026

Wok and Play

 When a blizzard hit New York last weekend and overnight shifts at work were cancelled, I spent my days on some overdue spring cleaning, my nights practicing some Asian cooking after digging up my wok, and my late nights building LEGO mini sets and polybags from 'cold storage.'  Starting with . . .


Police Water Scooter (30693)



An error prevents me from showing the product in its original packing.




Grabbing this along with my usual blind-box figures from Walgreens, this polybag toy's a repackaging of earlier LEGO City products; the way Hasbro sells the same Transformers in different colors.  The only difference this time around is the police insignia on the front and a pair on tiny police lights on the back.



Starting small, the set includes 29 parts (minus the surplus) and an instruction sheet.





Though turning up less spare parts than expected, thankfully they replace those the builder would miss if loss.





Though the Scooter couldn't actually float on water, I was able to improvise.




Backhoe Loader (42197)



Front of Box




Back of Box



My second LEGO Technic set (if you count the Ninja Bot from my last entry), I also picked this up from Walgreens after the seeing the real thing along the way.  I knocked this one out after a boatload of chores, over a hot cup of tea.




Including 104+ parts, with some of the larger pieces loose in box . . .





I organized them in plastic containers, which are also where I stash my breakfast cereal for work.





It took me a minute of figure out that turning the tiny knob atop the canopy raises/lowers the shovel on the front.  Perfect for cleaning up those spare parts.











Front





Back



I've built cars from LEGO's Speed Champions line in the past, but most of them weren't as sleek as this one; just some pegs sticking out here and there.



Coming in 109+ parts, the car includes a tiny driver with his own smartphone.  Bet the phone's not top-of-the-line like mine.





Speaking of accessories, this set also includes a spray bottle and a sponge for keeping the car showroom ready.  And a tiny compartment opens up in the back for everything to rattle loose inside.




Now that I look at it, I could also replace the all-clear piece making up the sunroof, along with the rims on the wheels.  Maybe I'll just swap out the wheels from the Backhoe Loader.








That about does it for now.  The next go-around will feature more polybag LEGO's I've just built after leaving them idle this whole time.  Hope to see you then as I continue making my way up to the Top of the Heap.

Saturday, January 17, 2026

Bricked Up

 Among the New Year's resolutions I'm trying to keep is to cut my spending, which includes all the LEGO mini sets I've bought from Walgreens and elsewhere.  Actually, I was dead set on quitting LEGO's and other toys altogether to save money and legroom.  But something happened while spending the holidays with family, specifically when deciding the best Christmas gift for my nephew.



LEGO City: Construction Steamroller (60401)




Actually, it was recommended that I just get some putty for my nephew.  When all I could find was slime, I wound up grabbing this set from the pile and wrapping it.  But though the nephew was old enough, I found out firsthand that tiny building blocks were not his speed.  So long story short, I ending up building the thing myself and giving my family a neat little display piece for their kitchen.  Right after, I was asked a favor . . .



Opmind 5-in-1 STEM RC Robot Building Kit (Samurai/Ninja)


Front View with Remote Control




Rear View



Along with the retro gaming console from my last post, my relatives dug up this building set from the basement, hoping I could complete it for the nephew.  I didn't mind, as it give me something to do between eating, gaming, my phone and Netflix.  A very LEGO-esque off-brand toy, this had more than 100 parts, ran on both AA and AAA alkaline batteries, and even the thumb sticks on the remote control needed assembly.  It could also run on a phone app and assemble into multiple forms.


Though technically my biggest LEGO project to date, the hard part was finding all the batteries.  Much like how playing fewer video games made me love gaming again, actually working on the toys I have had also renewed my love for LEGO's.  Coming back to both hobbies refreshed, there's still one issue left to deal with.



LEGO Minifigures: Series 27/28 (71048/71051)


Series 27




Series 28



This is where it all started and, for a time, where it ended.  Since being able to buy the figures without having to buy the sets,  I've rounded up quite a few (duplicates) through the years.  Never having actually completed a set till I collected the 2nd round of Disney figures.  At which point I've quit LEGO's cold turkey.  But these latest collections have pulled me back.  I needed just 4 more figs to complete Series 27 before my local Walgreens stop selling that and now had Formula 1 Mini Race Cars in stock.  Then they put up Series 28 and against common sense and fiscal responsibility, I grabbed my first 2 (pictured above).  At this point, I'm now committed to completing one set of figures or the other; then, no more figures.  Though I'll keep building LEGO's in general.


While waiting to see how that goes, I've got more toys that I'm excited to unbox.  I hope you'll view my next blog as the Top of the Heap seems to keep stacking up.  See you next time.

Saturday, January 10, 2026

Out of Pocket

 Spending the holidays with family, I was at a loss over which gaming handheld I should take with me.  Ultimately, I went with what could fit in my backpack along with a change of clothes, Christmas gifts for family, and my toothbrush.


NEOGEO Edition Super Pocket



Released by HyperMegaTech!, a subsidiary of Blaze Entertainment, the NEOGEO Edition Super Pocket is the latest in Evercade's ecosystem of consoles and handhelds.  With 14 NEOGEO games pre-installed, what really caught my attention was that the Super Pocket is an officially licensed NEOGEO console, making it the cheapest console from the brand at $70.  And Amazon's Black Friday sale was the perfect excuse to finally give in.



Though my biggest incentive for buying the Super Pocket was to bundle it with a game I've wanted forever (more on that in the not-too-distant future) . . .




I tried out the pre-installed games for a change of pace, and realized what I was missing.



I've played NEOGEO games before, with my biggest investment in the rebooted Samurai Shodown and both volumes of the NEOGEO Pocket Color Selection.  But without a multitude of other consoles distracting me, I could focus more on what I was playing at the moment.  So far I'm enjoying The Last Blade and Samurai Shodown II, but I'm blown away--so to speak--by the insanity that is Metal Slug X.  My one complaint is that the Super Pocket's namesake form factor's a little small for my hands (as are most portable systems in my collection).  So now I'm checking out the Evercade EXP line of systems for their bulkier design.

I'm fine with getting almost no gifts as I shop for myself all the time.  But then a relative gave me this, probably figuring I'd make better use of it than he ever did . . .


R36S Game Console




Housing over 22,688 emulated games (most likely copies), I've come across a few that don't appear on my own R36S.  I replayed Last Blade and Samurai Shodown to see whether they're easier to control than on the Super Pocket.  I've also tried the NEOGEO Pocket Color strategy game Faselei! along with Spyro the Dragon for Playstation 1.  I've even restarted Fire Emblem: The Sacred Stones to see if I'd get different results than with Switch Online.

I still intend to replace the memory card on my old R36S and then, if successful, on this new R36S.  And if I wind up bricking the thing, at least I've got a replacement handy.  And speaking of Fire Emblem . . .


Fire Emblem Heroes (Mobile)




Since going back to work, I've found less time for gaming during breaks.  So I figured a mobile game like Heroes could scratch that itch.  I've left Heroes untouched for months, mostly cuz it's not a traditional mainline game.  That and I can't even download the newly released Fire Emblem Shadows on my phone.  With tons of missions and rewards left over, I'm breezing through the main game though I've got a ways to go before I'm up to speed.  Another resolution to go with curbing my spending and actually finishing a game.

We'll see next post whether I'll keep those resolutions, along with taking a toy or model out of a box for a change.  Till then, have a Happy New Year.

Monday, December 8, 2025

Barefoot Jim

 Taking a break from gaming, I've decided this was the time I was gonna finish my Gundam models--mostly cuz of the dozens and dozens of shipping boxes that have taken over my home.


1/144 HGUC GM II (Desert Type)



The latest in my backlog of unfinished models--also my second Premium Bandai kit--the GM II (pronounced by some as 'Jim') is basically a widely available product remolded in new colors, like the HGUC Zaku II FZ I've built months before.  I've actually thought about painting this in different colors, but at the rate I was working on the thing, that would've taken me much longer to complete.


The following pics show the complete set of runners, stickers and the instruction manual.  Like with the Zaku II FZ, surplus parts and additional instructions are thrown in.







An item I've bundled with something else so that my online order didn't feel too light, I didn't care much for the GM at first.  But by the time I've built most of it, the mix of scattered plastic, paints and tools had become a permanent decoration on my dining room table.  One day I got tired of that being the first thing I saw when I got home and was determined to finally complete the kit.






And I'm this close, but I've got a minor situation to take care of first, mostly to do with some painting you likely won't see on the finished product; that's more for completion's sake.  Pics of the completed GM II will be posted on both my Facebook and X page.


That about wraps up this post.  Till the next one, be good and stay safe.

Sunday, November 30, 2025

Open Sesame!

With my older devises failing, I'm trying to save up for a new computer to 1) Continue running this blog cuz I won't write whole entries on my cell, and 2) Update my Chromatic and ModRetro games so I'm not stuck with any game-breaking glitches.  So I'm finishing the games I've already started to kill time till the big day comes.


Coincidentally, all the games mentioned each have a password system that lets the player pick up where they've left off.  In that regard, it's better to play on the R36S, which creates save states on the fly and likely has all these games emulated.


Sabrina: The Animated Series--Zapped! (GBC)




I was sure I mentioned this game once before but after so much time and so many unfinished drafts, not so much.  But just in case: Zapped! is one of 2 GBC titles based on the cartoon and developed by WayForward, the company behind personal favorite Shantae.  When Zapped! was rereleased by ModRetro, I tried it out on my R36S before I found the original cartridge for dirt-cheap.


The adventure begins when Sabrina's latest magical oopsie tranforms the entire student body into animals, and now she must sidescroll from school to the beach to the zoo to change them back.  Picking up power-ups to navigate each level, the player can switch from Sabrina to Salem the Cat to get to those hard-to-reach spots.   Short, easy to pick up, and having that colorful Shantae aesthetic, Zapped! is a welcome distraction from the rest of my backlog.


Wario Land II (GBC)




Having a backlit metal Game Boy like my Chromatic was the perfect excuse to dig my old cartridges out of storage, like this one.  Though already having Wario Land I-III on my 3DS and elsewhere, I love holding a physical product in my hands.  With that said, WLII comes in a black cartridge, meaning it's backwards compatible with the original Game Boy.  And because of that, I couldn't play on the Chromatic without first deleting the save data created while playing on the Game Boy.  Still with me?


Moving on, this is actually the first game in the series I've played up to the final level.  If I wasn't stuck searching for 4 specific baddies and beating them, I'm now stuck on the final boss, Captain Syrup (above), who drops enemies and bombs from above.  And the flames shooting up from the floor and sending me flying out of the room isn't helping.  Eventually, I did win.  What sucked the fun out it was that several secret levels were available to players who acquired pieces of a puzzle through minigames, which I failed to do.  And I'm not replaying the whole thing anytime soon.


Disney's Donald Duck: Goin' Quackers (GBC)




Developed by Ubisoft and Disney Interactive for multiple consoles, the Game Boy Color port marks my first unboxing of a game for that platform (if you don't count the Chromatic bundle).  Got it brand-new from eBay for cheap, still shrink-wrapped in its original, squished up box.




From the pic above you've got the game cart (sans the game case), the box, the instruction manual, a postcard with a survey from Ubisoft and a precautions booklet.  Though already having several ModRetro originals and Limited Run repro carts mint in box, opening this felt like digging up a time capsule whose contents come together to tell a story about a bygone era.  Had I dug up my original Game Boy Color and played some 90's tracks on YouTube, the vibe would've been perfect.




About the game: When Daisy is abducted by an evil wizard, Donald (left) runs all over the place chasing both with help from resident inventor Gyro (right).




An 8-bit port of a 3D game for PC and home consoles, of course Goin' Quackers was gonna have downgraded graphics and sound on the GBC, though I've seen and heard better on the same platform.  And I still haven't wrapped my head around the gameplay.  Apparently, the more Donald gets hit by enemies, the madder he gets, the stronger he becomes.  But get hit one time too many and you die.  Go figure.  I'll get back to this one in the foreseeable future.


Sabrina: The Animated Series--Spooked! (GBC)




That other game developed by WayForward for the same platform using the same IP, there's not much setting this apart from Zapped!  By comparison Spooked! feels like an unfinished version of the latter.  Instead of turning animals back to people, now you must search every corner of every level to recover the 3 gems needed to advance.  And if you lose a life, you lose said gems along with any power-ups.  That and I've missed every other jump in my time playing the game.  On the R36S, this is where those save states really come in handy.  In the end, I beat the game after a few sessions and I enjoyed it almost as much as Zapped!  This concludes my latest gaming blog.

Join me next time as I crack open another title that I've had my heart set on for a good long while.  If you've made to this point, thank you for reading and I hope you have a great day.  Till next time, stay safe.

Thursday, September 11, 2025

Sun's Up, Swords Out

 As summer winds down along with the temperature, news and rumors continue to surround Nintendo's Switch 2.  But I'm too busy rummaging through the games for the Switch 1, in what's probably the biggest collection out of every other console I own.  But playing multiple titles across 3 Switch consoles, I'm frustrated with having to redownload games after linking and unlinking systems.  Adding to that is my fear of losing data in the shuffle, especially once the Switch family is officially phased out.


I'm able to forget my worries for the time being by revisiting some strategy RPGs left sitting in the back burner.  But first is the newest action/adventure title from the makers of Shovel Knight . . .


Mina the Hollower (Demo)




A new heroine created by Yacht Club Games, Mina swings her trusty mace against freaks and monsters wreaking 16-bit havoc.  A colorful "Zelda-Vania" of sorts, I'm lovin' it except for the occasional diagonal jumps over gaps.  But the game's healing system, involving vials of health that are lost when taking damage, is the most frustrating concept for me (and the folks on the Steam forums).  And I know I'll struggle with this all over again the next time I play--which will almost certainly be months after I download Mina on Day 1.


Monark (Demo Version)




Speaking of games from a favorite genre with pleasing visuals and questionable mechanics, here's a strategy RPG I started after vaguely remembering the trailer out of the blue, if that makes sense.  As a student in prestigious academy, you're trapped on campus by daemonic forces and you fight your way out using a manifestation of your ego.  It's not so much the gameplay--which includes the option to create your own techniques vs just learning them--that I take issue with.  But it feels like I'm sloshing through more dialogue than in other games with as much dialogue.  Maybe cuz I'm not playing the other games as often?  I do like that in actual battles, members of your party can attack enemies automatically if they're within your vicinity.


Dark Deity



The next best thing to Fire Emblem, but not quite it, Dark Deity's more my speed in the turn-based strategy department.  No mid-battle conversations and recruitments I might miss, no weapon durability issues, and no permanent deaths.  Basically Fire Emblem on Easy Mode.  And with Dark Deity's first and only DLC pack, the player can toggle between special swimsuit costumes for each character without having to complete the extra missions (above).


Fire Emblem: The Sacred Stones (GBA)





Moving on, I'm also playing actual Fire Emblem on Nintendo's online service, though I've got the original game cartridge stashed somewhere; same with Fire Emblem '03.  Playing this takes me back to when I was playing Fire Emblem: The Binding Blade on emulation, which I intend to restart eventually.  Actually, all 3 games remind me of The Legend of Zelda's Oracle games and Link's Awakening, sharing the exact same graphics and gameplay.  After the other games, Link's Awakening felt underwhelming.  I'm rambling like this partly cuz I haven't written about my experience with The Sacred Stones while it was still fresh in my mind.  Unlike with my next game . . .


Metroid Fusion (GBA)




When I suddenly decided to start Metroid Fusion, I had 4 ways to play: On my fake R36S handheld with save states and no Internet required, through Nintendo's online subscription with saves states and rewind features, downloading the ROM onto my phone, or waiting days to have the original cart delivered to me from eBay.  After making it through the first few levels and bosses, thank God I went with the online subscription.

This the first Metroid title I've touched since Metroid: Zero Mission on the original GBA system way back when.  Though enjoying the latter game very much, I can't say what made me stop there, or what made me want to play Fusion now.  But I'm definitely out of practice with the challenge both titles offer.

In Fusion, a parasite infects bounty hunter Samus Aran and contaminates her suit before overrunning a research facility in deep space, leaving Samus to do some spring cleaning while in search of a cure.  Meaning the player runs around level after level to fortify Samus' suit from the ground up for the inevitable final showdown.  Ironically, the premise takes me back to when I played the isometric Metroid clone Scurge: Hive long ago and which I started playing again, though that's a blog for another day.

And we'll end it here.  For the next blog I'm actually getting some reading done, and I hope you'll read about it as I double jump my way up to the Top of the Heap.